Project Brood v0.5 (The Work-Out Update)
A virtual pet simulator similar to Tomodachi life and Chub, Chomp,Chill. But for pregnancy and set in a space station where you help Dr Zyga tend to the needs of varying surrogates in the space station clinic Tawaret-5.
At the moment there are three surrogates: Jess and Luci and Rhodia, who you can make pregnant and later upgrade to carry larger pregnancies
It's still in active development so if you tune in once in a while there might be some updates from time to time
If you would like to help support development of the game you can donate to my Kofi: https://ko-fi.com/froggerest. Anything helps!
Check out the official Project Brood Discord server! https://discord.gg/cEUkxHvaAA
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 4.3 out of 5 stars (149 total ratings) |
| Author | Froggerest |
| Genre | Simulation |
| Made with | Godot |
| Tags | Adult, NSFW, pregnancy, pregnant, Virtual Pet |
| Average session | A few seconds |
Download
Download
Project Brood.zip 57 MB
Development log
- Spam Bots and Scams34 days ago
- Itch's NFSW shadowbanJul 24, 2025
- Projectbrood Devlog 9: The Work-out UpdateMay 22, 2025
- Projectbrood Devlog 9: Soon...May 20, 2025
- Projectbrood Devlog 8: Where I have beenApr 16, 2025
- Projectbrood Devlog 7: Bit of flavorMar 02, 2025
- Projectbrood Devlog 6: Quick oneFeb 13, 2025
- Projectbrood Devlog 5: Bit of Patching and otherFeb 04, 2025

Comments
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Great game! I would love to see a Protogen surrogate, could you add one, please? If you can, of course.
Very good game
do the stages stop progressing at 100?
Froggerst you good just wanted to check on you
Yeah I'm good, Game still being worked on just had a very busy few months
That's good
I thought something bad happened to you
less you good
This is a fantastic set up, very fun to play out. No serious flaws stood out while playing, so just some quality of life suggestions:
-With its current state, the food mixing system could benefit from any combination you've performed before being marked in some way. The most simple version of this would be duplicating the "you've tried this already" message that comes from trying to re-mix a successful new food you already have, and just extending that to all combinations. The more ideal form would be when you select the first food, it visually marks all foods you already tried with it, or just prevents you from performing the exact same mix a second time by graying out options already used so you can't click them.
-A thought I had about the food system: Currently, once you've found your current surrogate(s) ideal food, the rest of the foods and mixing become pointless. If there's plans to expand the foods, an idea I had about them is that since they not only have a food they like best, but foods that would actually make them mad, you could expand on the idea by having each ingredient provide a benefit of some kind, such as needing to provide different surrogates with different balances of nutrition, and their ideal food doesn't necessarily provide all of it. Then, mixing and foods that aren't ideal, become more important because finding mixes of an ingredient they don't like that becomes a new food they will also like and provides the buff/nutrition they need/the player wants.
-Alternatively, Based on the menus, since there's potentially up to six surrogates being managed at once, with upwards of four more mechanics being added, I would say that unless there's plans to add more depth to the effects of food, you could refine its current state a few ways. I don't know/didn't test if there's a benefit to having them exercise every single day, or if it's only relevant for the small mood boost, (that you no longer need once you have ideal food), and for the debuff that you fix with it if you don't exercise them every few days.
Food on the other hand, as best as I understood the tutorial, is to be done every day (which makes sense), so streamlining it would be the ideal, because the player is going to be repeating it ad-nauseum.
Refining each food with a marker, like the mood smiley faces already used from the main screen, after you feed them it that indicates how much they liked/didn't like it, so it's easily seen at a glance not only what you've already tried, but what has worked best so far.
-If the food system is as robust as you want it in its current form, then I would recommend moving the button from inside Activities, to the main bar in the bottom left, for faster access since its done every day. Also, maybe adding the option once the player has experimented and found the best food, to mark a tick-box to always use that food, and then as long as it's checked, you just click the Feed button and it automatically feeds the current surrogate that ideal food. Dealer's Choice on whether it animates in the food cafe like usual, but streamlining the menu navigation on something that needs to be done every time seems good to me.
-I really liked the different chats the characters had for each exercise, and stage of exercise, and there were of course favorites I really liked. Once I had and was juggling all three characters though, constantly toggling away from each character made a few of the stages that have more subtle visual differences harder to notice when they've moved up a stage/tier/etc. While it doesn't necessarily need to be a part of the UI, a number or something similar somewhere that indicates what level they're currently at would be good, bonus effect if when you've reached the current maximum they can handle without a new upgrade, that number changes colors or gets a little " ! " on it to help keep the player aware they've hit a cap.
-Speaking of the caps, I think I may have min-maxed a bit too hard and completely broken them. I base that exclusively off the assumption that the 3rd cap upgrade is visually used at a certain size for Bess' exercise scene. I did notice that at higher medical upgrade levels they seemed to progress to larger sizes faster, so maybe that's tied to the expected child count? Either way, it would certainly add more 'umph' to the cap upgrades if the surrogates visually capped as well, possibly even the maximum child and therefore credit payout as well, really drive home that you're not developing any further without them.
That's all I could think of while playing, but I absolutely loved running through the game, and if I had to pick a gripe with a gun to my head, I'd say that I was a little sad when I realized I'd been wasting my time trying to find all the food combos, once I'd already had all 3 characters best foods, because every other food choice was then rather pointless.
You know, I gave Froggerest a pretty practical and easy to implement gameplay improvement:
The idea is giving each button on the activities menu a key on the keyboard in such a way that the layout of the keys resembles the menu itself, it would improve upon the gameplay loop in efficiency and speed.
That's fantastic! I don't know why hotkeys didn't occur to me...That's probably the simplest and most elegant solution of all.
B for birth R for rest maybe (dont use z or y as hotkey if possible bc i have qwertz instead of qwerty) .
I really hope this game continues im exited to do more with the surogates and if possible get them pregnanter and bigger and get more so exited and love this game
I really want an android version
I may have found a softlock that you kinda have to intentionally reach for? If you feed a surrogate and quickly leave and click rest the day before Zyga announces the surrogate will give birth, QT interrupts and softlocks the game, preventing you from continuing.
Unusual yet enjoyable and very unique and original. I like this. Keep up the good work.
Happy late birthday, Froggerest. Hope you had a lovely birthday, and also hope that development on this game still goes smoothly :)
I think they quit making it say released
no?
Sorry it just said it was released
How are you doing
I hope it works out i love the game
I hope that your progress on the new update goes smooth and well.
Cheers :)
How goes the new update?
I think they reset the shadow ban?
Calm down
Where update it's been almost two months.
PLEASE GIVE US AN UPDATE!
Oh my god! Are we gonna wait for months, like the days before the devlogs?
Weren't the devlogs made because we could know how developement went at least ONCE A MONTH!? Why is it that there weren't any devlogs in the month of June, when that could have been a useful thing to know if developement was taking progress or not. Seriously Froggerest, I like your art, it's pretty good and all, but please make the devlogs at least monthly.
Please ;(
read the recent post
Good effort, keep it up (b^_^b)
What is check-up room looks like?
Yes we need more updates please
Could you please give us an update? :)
An idea that would be nice is make the surrogates get bigger, b/c I just spent who knows how long trying to see if there's a stage beyond the final one (I got Jess to be able to get to her final pregnancy stage in 9 days)
I have two suggestions for future updates if you want to use them 1: An option/setting to actually watch or assist in the birth (it is a fetish game after all) 2: Maybe you could add an option along with giving birth you can keep them in labor for a few days
oh thx I didn’t know
Can make them get bigger
What is that file about that Dr.Zyga got embarrassed about
It's Hyper-Preg porn.
Here's a suggestion that might be useful: Keyboard shortcuts for the activities
(This is an example layout)
What do you think?
the dr Zyga update needs smth goofy like a station upgrade to house all these hyperpregnant space milfs
You should make more stages where they get even bigger
The game has a glitch when you give birth it keep making you give birth
Are you using a save that is older than the update? that can cause some issues
Ohh
Every time I make a new game it does the same thing
Did you quit making it?
Nah, Just been busy
Hope pregnancies will do permanent changes on surrogates
Like larger behind and bust or something else
I don't know if someone has also run into this bug, but when I went to do the give birth function then rest, it got stuck in a cycle of give birth then rest then repeat.
in case anyone runs into this problem like I did, I finally figured out why the game was opening as a black screen. If you open the command window and it says it's running openGL, you have to force run it in vulkan for it to work.
Happy anniversary to your game :)
Managed to play this after seeing the announcement for the next update
I really like this! the character designs are great, great sizes, made me realize something I didn't know I needed with the body variations (a lot of other pregnancy games I've played mostly had big bellies and sometimes breasts, not saying that like its a bad thing just that the range of proportions is a nice breath of fresh air)
Gameplay did get a tad boring near the end when getting everyones max sizes, but that's more of a nitpick as this is still a solid base
Overall, good time! looking forward to the next update!
Q-T as a surrogate when?
PLEASE GIVE US AN UPDATE!
the game keeps crashing on mobile, but like when I get pretty far. I feel like I’m close to max size, can I see what it looks like?